// TOWN DIALOGUE SCRIPT
//    Town 125: Colchis

begintalkscript;

variables;

short i,j,k,r1,choice;

// Ghost

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 1;
	question = "Ghost";
	text1 = "This spirit seems to be struggling to remain in this place. It wavers and warps before your eyes. It is so unstable you can barely tell anything about its shape. Fortunately, it's not hostile.";
	text5 = "The ghost wavers before you. _My life is not important. Must help you._";
	action = INTRO;

begintalknode;
	state = 1;
	nextstate = 2;
	question = "_Why are you here?_";
	text1 = "The words are a whisper. It is clearly struggling to form them. _Help you._";

begintalknode;
	state = 2;
	nextstate = 3;
	question = "_Help me with what?_";
	text1 = "Its speech trickles out, one pained word after another. _Your foes are strong. You are the only force up to battle them. Wish to give aid. Can do little. I made this room to wait for you. Have found gifts._";

begintalknode;
	state = 3;
	nextstate = 4;
	question = "_What sort of gifts, where?_";
	text1 = "It wavers. _Two things hidden in ruin, one in pillar, one in anvil._ (You take note of this.) _Can make you avatar against the slime. Now must depart, before I am discovered._";
	action = SET_SDF 125 8 1;

begintalknode;
	state = 4;
	nextstate = -1;
	question = "_Wait! Who were you? What happened to you? Why are you helping us?_";
	text1 = "It tries to say something else, but fades away. You are left alone in the room.";
	action = END_TALK;
	code =
		erase_char(12524);
	break;

